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Dance & Dance Film 

// Festival

Eve 3.0

Compagnie Voix
Sunday 18 September 2022
15:30 GMT+1
LICHTHOF Theater
  • Digital Dance
France

| Synopsis

“Eve 3.0” is project in progress, of which the current prototyping status is presented. It is an immersive interactive experience combining contemporary dance and mixed reality, pushing the limits of what is possible with current virtual reality technology and encouraging participants to reflect on the unseen challenges that shape our experience.

Several stories are told synchronously through VR headsets. Each narrative begins with finding the diary of a character dealing with an extreme state of consciousness: addiction, anxiety, depression, obsession, jealousy, and paranoia.

The performance unfolds through physical interaction with a live performer, an interactive motion-captured dance, and progresses towards an ending where participants dance freely. “Eve 3.0” uses a combination of cutting-edge stereoscopic video, motion capture, synchronized real-time visual effects, and techniques for eliciting embodiment and presence integrated into live performance.
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| Credits

Choreography and Artistic direction: Margherita Bergamo Meneghini
Scriptwriter and Stage assistance: Veronica Boniotti
VR Interaction Concept: Daniel González-Franco
Real-time VR development and graphic design: John Desnoyers-Stewart
Visual design: Kirstin Huber
Music composer and sound designer: Dale Nichols
Scriptwriter and Associate producer: Mark Lee
Production: Compagnie Voix
Supported in development by Digital Rise, with the participation of Seesaw Project.

With the support of EUR ArTeC, France Active Bourgogne, FDVA, Département de Saône-et-Loire, Région Bourgogne-Franche-Comté, Château Éphémère – Fabrique sonore et numérique, Artdam Longvic, Laval Virtual Center & Recto VRso festival, the provision of studios at CN D – Centre national de la danse Paris and at DansBlok Leiden. Thanks to School of Interactive Arts and Technology at Simon Fraser University (Vancouver BC), BeAnotherLab, Omnipresenz, Institut Marey I3M Université de Bourgogne Dijon, L’Atheneum Dijon and Le Centquatre-Paris.

This work has benefited from state aid managed by the National Research Agency under the Future Investments program bearing the reference ANR-17-EURE-0008.

Compagnie Voix

| Biography

Compagnie Voix is an international choreographic research project applying new media, in order to place the audience at the center of the experience. We create choreographies from the analysis of languages, to go beyond forms, and tap into what consciousness is. Through this, we are looking for the horizontal diffusion of the practice of dance.

 

Margherita Bergamo Meneghini

Margherita Bergamo Meneghini has been dedicated to contemporary dance and completed studies in Choreography in Barcelona after a professional career with the Italian rhythmic gymnastics team. Her way of representing dance seeks unconventional lines, alternative contexts and experiences, always with the participation of the audience. She worked with the dance company Erre que erre from 2005 to 2010, and she was the artistic co-director of Les filles Follen from 2010 to 2015. In 2017, she founded Compagnie Voix, and in this framework she began a research creation on dance and technological applications. Her piece “Eve, dance is an unplaceable place”, co-created with Daniel González, won the Laval Virtual Award Recto VRso, the Grand Prix VR at the Kaohsiung Film Festival, and it is selected in the Catalog of the Digital Department of the Institut Français. She currently creates choreographies in 3D, VR and XR for Trizz Studio, Atelier Daruma, Digital Rise, Tamanoir and is enrolled in a research creation dissertation at Edesta Université Paris 8 & Università di Bologna.

 

Veronica Boniotti

Veronica Boniotti, philosopher, psycho-educator and choreographer, obtained her degree in Philosophy of Science at La Sapienza University in Rome, Italy, and attended classes at the University of Paris-Sorbonne in France. She then went on to complete a Master’s degree in Philosophy and Cognitive Sciences at the University of Bristol in England. Over the years, she has been trained in the Feuerstein method (which questions the idea of irreversibility of development and considers that every human being has a potential for learning, a capacity for change, whether it be in their mental, emotional or behavioral functioning when mediation is provided) and also in the DIR Floortime model. She currently carries out individual and small group classes, psycho- educational interventions and integrates therapeutic practice with games and activities centered on the body and movement. Her choreographic training is a fundamental aspect of her journey, which constantly accompanies the enrichment of the quality of the relationship with children and young people she meets. She is the founder and artistic director of the Seesaw Project in Riva del Garda (Italy).

 

Daniel González-Franco

Daniel González-Franco is a digital artist born in Colombia and based in Barcelona (Spain). He obtained a Master’s degree in Digital Arts at the Universitat Pompeu Fabra in Barcelona. Daniel is an interdisciplinary researcher, artist and entrepreneur. He considers himself an explorer of electronic art and a designer of interactions, with a special interest in VR, telepresence and social innovation. He is one of the founders of the BeAnotherLab collective, creators of “The Machine to Be Another”, an embodied virtual reality system that explores the relationship between identity and empathy from an embodied point of view, which received an honorary mention in the Prix Ars Electronica 2014 (Linz, Austria). He has participated in several residencies and projects at international art and new media festivals, including Tribeca Film Festival in New York, IDFA (Amsterdam), Musrara MIX (Jerusalem), Print Screen (Tel Aviv), Artport (Tel Aviv), as well as collaborations with the United Nations and a fellowship at MIT in Cambridge (USA). Daniel is also the founder of Omnipresenz, an XR creative studio based in Barcelona that focuses on embodied virtual reality, telepresence and immersive storytelling, but above all on the magic of human presence and emotion as a key factor in creativity and human connection. Along with Margherita, Daniel has received the prestigious Laval Virtual Award 2019 Recto VRso and the Grand Prix KFF in Taiwan.

 

John Desnoyers-Stewart

John Desnoyers-Stewart is an interdisciplinary researcher/creator pursuing his PhD in Interactive Art and Technology at Simon Fraser University in Vancouver, BC, Canada. He is a professional engineer, and holds a Master of Fine Arts in Interdisciplinary Studies, and also consults with a wide range of expertise, including graphic and product design, and has developed mixed reality instruments for music. He has exhibited his multi-user mixed reality installations, Transcending Perception, Body RemiXer and JeL around Canada. Through these installations, John brings his expertise to support social connection and collaborative creativity, explore the social applications of virtual reality, better understand the experience of embodying abstract bodies, and encourage new perspectives on immersive technology.

| Biography

Compagnie Voix is an international choreographic research project applying new media, in order to place the audience at the center of the experience. We create choreographies from the analysis of languages, to go beyond forms, and tap into what consciousness is. Through this, we are looking for the horizontal diffusion of the practice of dance.

 

Margherita Bergamo Meneghini

Margherita Bergamo Meneghini has been dedicated to contemporary dance and completed studies in Choreography in Barcelona after a professional career with the Italian rhythmic gymnastics team. Her way of representing dance seeks unconventional lines, alternative contexts and experiences, always with the participation of the audience. She worked with the dance company Erre que erre from 2005 to 2010, and she was the artistic co-director of Les filles Follen from 2010 to 2015. In 2017, she founded Compagnie Voix, and in this framework she began a research creation on dance and technological applications. Her piece “Eve, dance is an unplaceable place”, co-created with Daniel González, won the Laval Virtual Award Recto VRso, the Grand Prix VR at the Kaohsiung Film Festival, and it is selected in the Catalog of the Digital Department of the Institut Français. She currently creates choreographies in 3D, VR and XR for Trizz Studio, Atelier Daruma, Digital Rise, Tamanoir and is enrolled in a research creation dissertation at Edesta Université Paris 8 & Università di Bologna.

 

Veronica Boniotti

Veronica Boniotti, philosopher, psycho-educator and choreographer, obtained her degree in Philosophy of Science at La Sapienza University in Rome, Italy, and attended classes at the University of Paris-Sorbonne in France. She then went on to complete a Master’s degree in Philosophy and Cognitive Sciences at the University of Bristol in England. Over the years, she has been trained in the Feuerstein method (which questions the idea of irreversibility of development and considers that every human being has a potential for learning, a capacity for change, whether it be in their mental, emotional or behavioral functioning when mediation is provided) and also in the DIR Floortime model. She currently carries out individual and small group classes, psycho- educational interventions and integrates therapeutic practice with games and activities centered on the body and movement. Her choreographic training is a fundamental aspect of her journey, which constantly accompanies the enrichment of the quality of the relationship with children and young people she meets. She is the founder and artistic director of the Seesaw Project in Riva del Garda (Italy).

 

Daniel González-Franco

Daniel González-Franco is a digital artist born in Colombia and based in Barcelona (Spain). He obtained a Master’s degree in Digital Arts at the Universitat Pompeu Fabra in Barcelona. Daniel is an interdisciplinary researcher, artist and entrepreneur. He considers himself an explorer of electronic art and a designer of interactions, with a special interest in VR, telepresence and social innovation. He is one of the founders of the BeAnotherLab collective, creators of “The Machine to Be Another”, an embodied virtual reality system that explores the relationship between identity and empathy from an embodied point of view, which received an honorary mention in the Prix Ars Electronica 2014 (Linz, Austria). He has participated in several residencies and projects at international art and new media festivals, including Tribeca Film Festival in New York, IDFA (Amsterdam), Musrara MIX (Jerusalem), Print Screen (Tel Aviv), Artport (Tel Aviv), as well as collaborations with the United Nations and a fellowship at MIT in Cambridge (USA). Daniel is also the founder of Omnipresenz, an XR creative studio based in Barcelona that focuses on embodied virtual reality, telepresence and immersive storytelling, but above all on the magic of human presence and emotion as a key factor in creativity and human connection. Along with Margherita, Daniel has received the prestigious Laval Virtual Award 2019 Recto VRso and the Grand Prix KFF in Taiwan.

 

John Desnoyers-Stewart

John Desnoyers-Stewart is an interdisciplinary researcher/creator pursuing his PhD in Interactive Art and Technology at Simon Fraser University in Vancouver, BC, Canada. He is a professional engineer, and holds a Master of Fine Arts in Interdisciplinary Studies, and also consults with a wide range of expertise, including graphic and product design, and has developed mixed reality instruments for music. He has exhibited his multi-user mixed reality installations, Transcending Perception, Body RemiXer and JeL around Canada. Through these installations, John brings his expertise to support social connection and collaborative creativity, explore the social applications of virtual reality, better understand the experience of embodying abstract bodies, and encourage new perspectives on immersive technology.

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